Shadows didn’t flicker, both are visible in the screenshots.Win icons were red (Sakura vs Sakura screenshot).
The game used to have a custom font for the character names.Some differences noticed in the screenshots: SFA2 was released in November so it must have gone gold in October at least. Screamin' moves like Ken's Dragon Punch, Adon's Jaguar Tooth and M. The screenshots were published in August 1996 so that means the the screenshots were taken in June or July. Street Fighter Alpha 2 ups the ante on the prequel to the Street Fighter saga with 18 fighters and several new options, including high and low Alpha counters as well as more moves and combos for each character. Israel thinks that they were indeed aiming towards a SA-1 cartridge but late in the development cycle they switched to a SA-1 + S-DD1 because of space constrains and maybe in the last few weeks decided to settle for a S-DD1 only cart due to costs concerns. Why didn’t they just leave them like in the beta? Why is this relevant? In the finalized game the flicker doesn’t look good. In the final build, the shadows flickered while in the beta they don’t (both can be seen in the shots). In the Sakura vs Sakura shot you can tell by the size of her thighs.Ģ. The characters seem to be bigger in the beta, at least in the Rolent vs Vega shot. There is some evidence that it could have been the case, thought:ġ. The description matches Nintendo’s SA-1 chip but there are no confirmations if it was going to be an SA-1 game. These were published in the “Club Nintendo” magazine in Mexico.Īccording to the magazine, SFZ2 was going to include “an special chip to aid in data an sprite processing to make the game more fluid”. Israel has found some beta SFA2 screens for the SNES/SFC version. Street Fighter Alpha 2 (also known as Street Fighter Zero 2) is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom, and later ported to the SNES.